

However, seeing as it was still just a proof of concept and the console transition was about to take place they decided to flesh out their prototype on the next generation of systems. In the last year of the previous console generation though a group of designers got together and created a prototype for a survival horror game. For the first five years of its life it focused itself on creating new titles under the James Bond license that ended up being footnotes rather than becoming as famous as the quintessential Bond game Goldeneye for the Nintendo 64. Visceral Games, an EA studio that’s been around for a little over a decade, didn’t have a very humble beginning.
